Servers listen on a specific port and accept multiple clients.
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Inheritance Hierarchy
DeltaEngine.Networking Server
DeltaEngine.Networking.Mocks MockServer
DeltaEngine.Networking.Tcp TcpServer
Namespace: DeltaEngine.Networking
Assembly: DeltaEngine.Networking (in DeltaEngine.Networking.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The Server type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Server | Initializes a new instance of the Server class |
Methods
Name | Description | |
---|---|---|
![]() | Dispose | |
![]() | OnClientDataReceived | |
![]() | RaiseClientConnected | |
![]() | RaiseClientDisconnected | |
![]() | Start |
Fields
Name | Description | |
---|---|---|
![]() | connectedClients |
Properties
Name | Description | |
---|---|---|
![]() | IsRunning | |
![]() | ListenPort | |
![]() | NumberOfConnectedClients |
Events
Name | Description | |
---|---|---|
![]() | ClientConnected | |
![]() | ClientDataReceived | |
![]() | ClientDisconnected |
Remarks
Examples
[Test] public void ListenForClients() { server.Start(800); Assert.IsTrue(server.IsRunning); }
[Test] public void InitiallyNoClients() { Assert.AreEqual(0, server.ListenPort); Assert.AreEqual(0, server.NumberOfConnectedClients); }
[Test] public void ConnectClient() { bool didClientConnect = false; server.ClientConnected += client => didClientConnect = true; CreateConnectedClient(); Assert.AreEqual(1, server.NumberOfConnectedClients); Assert.IsTrue(didClientConnect); }
See Also