Inheritance Hierarchy
DeltaEngine.Platforms TestWithMocksOrVisually
CreepyTowers.Tests.Creeps WoodCreepStateChangerTests
Namespace: CreepyTowers.Tests.Creeps
Assembly: CreepyTowers.Tests (in CreepyTowers.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The WoodCreepStateChangerTests type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | WoodCreepStateChangerTests | Initializes a new instance of the WoodCreepStateChangerTests class |
Methods
Name | Description | |
---|---|---|
![]() | AdvanceTimeAndUpdateEntities | (Inherited from TestWithMocksOrVisually.) |
![]() | CheckFireThenIceEffect | |
![]() | CheckFireThenWaterEffect | |
![]() | CheckForFireTowerEffect | |
![]() | CheckForIceTowerEffect | |
![]() | CheckForWaterTowerEffect | |
![]() | CheckWaterThenFireEffect | |
![]() | CheckWaterThenIceThenFireEffect | |
![]() | CheckWaterThenIceThenImpactEffect | |
![]() | CreateSandCreep | |
![]() | InitializeResolver | (Inherited from TestWithMocksOrVisually.) |
![]() | RegisterMock T | (Inherited from TestWithMocksOrVisually.) |
![]() | Resolve T | (Inherited from TestWithMocksOrVisually.) |
![]() | RunAfterFirstFrame | (Inherited from TestWithMocksOrVisually.) |
![]() | RunTestAndDisposeResolverWhenDone | (Inherited from TestWithMocksOrVisually.) |
Properties
Name | Description | |
---|---|---|
![]() | IsMockResolver | (Inherited from TestWithMocksOrVisually.) |
Examples
[Test, CloseAfterFirstFrame] public void CheckForFireTowerEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Fire, creep); Assert.IsTrue(creep.State.Fast); Assert.IsTrue(creep.State.Burst); }
[Test, CloseAfterFirstFrame] public void CheckForWaterTowerEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Water, creep); Assert.IsTrue(creep.State.Healing); }
[Test, CloseAfterFirstFrame] public void CheckForIceTowerEffect() { StateChanger.CheckCreepState(TowerType.Ice, creep); Assert.IsFalse(creep.State.Burst); Assert.IsFalse(creep.State.Burn); Assert.IsFalse(creep.State.Fast); }
[Test, CloseAfterFirstFrame] public void CheckWaterThenFireEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Water, creep); Assert.IsTrue(creep.State.Wet); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Fire, creep); Assert.IsFalse(creep.State.Wet); }
[Test, CloseAfterFirstFrame] public void CheckWaterThenIceThenFireEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Water, creep); Assert.IsTrue(creep.State.Wet); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Ice, creep); Assert.IsTrue(creep.State.Frozen); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Fire, creep); Assert.IsTrue(creep.State.Wet); }
[Test, CloseAfterFirstFrame] public void CheckWaterThenIceThenImpactEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Water, creep); Assert.IsTrue(creep.State.Wet); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Ice, creep); Assert.IsTrue(creep.State.Frozen); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Impact, creep); }
[Test, CloseAfterFirstFrame] public void CheckFireThenWaterEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Fire, creep); Assert.IsTrue(creep.State.Burst); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Water, creep); Assert.IsFalse(creep.State.Burst); }
[Test, CloseAfterFirstFrame] public void CheckFireThenIceEffect() { WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Fire, creep); Assert.IsTrue(creep.State.Burst); WoodCreepStateChanger.ChangeStatesIfWoodCreep(TowerType.Ice, creep); Assert.IsFalse(creep.State.Burst); }
See Also