Classes
Class | Description | |
---|---|---|
![]() | AffixToPhysics2D |
Updates an Entity2Ds position and rotation from the associated PhysicsBody
View code on GitHub |
![]() | Entity2DPhysicsExtensions |
Entity2D extensions for accelerated usage of 2D physics
View code on GitHub |
![]() | PhysicalEntity2D | |
![]() | Physics |
Main physics class used for performing simulations and creating bodies and shapes.
View code on GitHub |
![]() | PhysicsJoint |
Represents a joint that attaches two bodies together.
View code on GitHub |
![]() | Projectile2D | |
![]() | Velocity2D |
Component and Update for any Entity moving around in 2D space with velocity limited to a maximum
value. It can be accelerated (or decelerated, which is the same) by a vector,
by magnitude and direction, or by a scalar factor to its current speed.
View code on GitHub |
![]() | Velocity2D Data | |
![]() | Velocity2D PositionUpdate |
Interfaces
Interface | Description | |
---|---|---|
![]() | PhysicsBody |
Represents a body which responds to physics
View code on GitHub |