Classes
Class | Description | |
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![]() | OpenGL20CircularBuffer |
Functionality for all OpenGL based circular buffers to render small batches quickly.
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![]() | OpenGL20Device |
OpenGL based graphics device
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![]() | OpenGL20Geometry |
GPU geometry data in OpenGL
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![]() | OpenGL20Image |
Base class to provide an environment to load texture data in OpenGL.
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![]() | OpenGL20ScreenshotCapturer |
Takes a screenshot in OpenGL.
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![]() | OpenGL20Shader |
All OpenGL shaders share this basic functionality.
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![]() | OpenGL20Shader UnableToCompileShader | |
![]() | OpenGL20Shader UnableToCreateNewShaderHandle |
Enumerations
Enumeration | Description | |
---|---|---|
![]() | CompressedTextureFormat | |
![]() | OpenGL20BufferMode |
Vertex and index buffers are either static for mesh drawing, dynamic for changing data or
steam for CircularBuffer (changing every frame).
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